Startups Paul Buchheit: If your product is Great, it doesn't need to be Good. |
- Paul Buchheit: If your product is Great, it doesn't need to be Good.
- How to Price a New Service/Product
- Need some feedback on pricing for a job/gig based startup
- Indiegogo or another way? Hardware startup incoming.
- Is it risky being on a startups board of directors?
Paul Buchheit: If your product is Great, it doesn't need to be Good. Posted: 31 Mar 2018 01:28 PM PDT I just re-read this Paul Buchheit's blog post: http://paulbuchheit.blogspot.com/2010/02/if-your-product-is-great-it-doesnt-need.html Highly recommended. "Pick three key attributes or features, get those things very, very right, and then forget about everything else. Those three attributes define the fundamental essence and value of the product -- the rest is noise." "If you're creating a new product, what are the three (or fewer) key features that will make it so great that you can cut or half-ass everything else?" [link] [comments] |
How to Price a New Service/Product Posted: 31 Mar 2018 09:12 AM PDT (the same article with medium formatting https://blog.refineri.co.uk/how-to-price-a-new-service-product-dcbfbccf00cf - I really suggest reading this one on blog format because of the references to little charts on the side, but it should work here as well) Life is a little bit harder for the ones on the front-lines. If you are someone who is innovating on new stuff rather than imitating or refining existing ones, you'll have more decisions on your hands, with much less information to make them. And unfortunately, one of the hardest of these critical decisions is, you've guessed it, settling on a price for your service or product. Doing this when entering a traditional market with established competitors might be relatively easy, especially if you are a stable player with well-defined practices. But what if you are trying to create a market instead of entering one? What if competitive pricing is out of the question? What's left to help you decide what to charge people then? Some people would say pricing is more art than science and that is true in a way. But it doesn't mean it's impossible to make it more sciency. Over the course of this article, that's what we'll try to do. By asking ourselves a few questions that will increasingly narrow our ranges, we will create a simplified pricing model together. Hopefully, by the end of it, there will be much less space for artistic license. A Simple Pricing ModelIt is the empty canvas with the grey background on the side. Yes, it's a little too simple for the moment, but I heard good things about virtues of starting things and adding stuff to it should be easy enough. For starters, we can look for some hard boundaries for the values that we're after. Limits that don't make any sense to go beyond in any case. It would be a sensible starting point for our model, and calculating those should be quite simple with questions that have objective answers. From there, we could complicate things by getting more subjective as much as we wish. Upper LimitThis is the reddish border that we shouldn't cross. The one that would make people go "Screw that!" when we do. Some people approach this with profit margins in mind. That's almost always a bad idea because people's impression of a product and its costs to you mostly do not correlate. You can charge as much as your customers willing to pay and to have a meaningful sense of how much that is you need to ask yourself these two questions:
That was easy. Unless you were considering giving money to your customers, we just limited the infinite possible answers to a finite set. That's good! Lower LimitNow if only we knew where our lower border is standing too. That greenish one that we should definitely cross on average throughout our financial plan. The one that would make our investors go "Screw that!" when we don't. For that, we have two fundamental questions to answer once again.
Divide the former answer with the latter, and voila, we now have our lower limit. Yes, cost of goods sold will make this a little bit more complicated than a simple division, but let's keep it simple. On average we can't go lower than this or we'd, sadly, go bankrupt. Going over some examples should make this more palpable: There are 50 or so AAA game studios in the world. So a graphics engine targeting those has to be priced around $1.000.000 like CryEngine used to do to be profitable. On the other hand, a business intelligence software targeting enterprise companies, which there are 50 thousand of them, usually charges around $20.000. At the other end of the spectrum, Netflix, which has a possible customer base of around 500 million people, could get away with charging as low as $5 a month, even though the cost of operating it is probably higher than all of them.
Price is a Time FunctionThis might be unexpected, but what we're trying to decide on is a function, not a constant. We have to be aware that price is something dynamic that is changing with time. It could and probably should differ along various phases of projected timeline for your product. So to correctly reflect this in our chart, let's put some axes on it. Yes, those bold borders that we just outlined could change over time as well, but we'll neglect that for the clarity of our chart. Now finally, to chart a meaningful pricing line between these boundaries, we need to go over the factors that could affect the wanted y-axis at specific points in time. Pricing FactorsThere are many, sometimes conflicting, reasons that can guide you in directions regarding price. These might affect you differently in different phases of your product. I'm going to list four specific questions that should help you find out some of those. Depending on the circumstances of your venture and properties of your product, you'll have to identify your situation and plot your price accordingly.
So it's done! After we apply these factors, we finally have our completed pricing chart. Looks simple enough. Now, let's give examples of two types of products or services that could follow different paths, so everything makes a little bit more sense. Pricing ExamplesOur first product is a dazzler. It's from a company with so many resources that it was even on the evening news when it debuted. It caught the eyes of its customers who have no idea of its costs and charged a high price for a long time. Or it was something like a VR headset, which had high initial R&D costs, but its enthusiastic early adopters were willing to pay for that anyway. But over time, as its competitors emerged sniffing the money, and as its on-going costs are going down, it has gone cheaper and cheaper. The second product is a late bloomer. This one had to start low until its value proposition reached its potential because it depends on customer-generated content. Or it could be that its business model has raised some eyebrows and they need to put some known brands in their customer portfolio to get going. Maybe it was even a free service in the early days, though at some point, everything went right and customers start flocking to it by themselves. Consequently, they raised their prices bit by bit. This could be that free club membership so hip now that you need to put some good money to get in.
Other FactorsI know I said the chart is completed. But there are a few more important details that I'd like to mention that could help you get this right before I wrap up. LocalizationIf the primary factor in your price is the worth your customers are putting in, and not your costs, almost always localise the price because that worth will fluctuate with their buying power. SegmentationSimilarly, customers in the same locale could also have different reactions to your price based on their segments. That might be the reason Windows Ultimate and Home editions have such varying price points, even though they are more or less the same. Don't be afraid to change your plansBe on the constant lookout because circumstances change. Even if they don't, you could always try different price spikes to gauge your customer's response. Who knows maybe you could find something that works better for you. Wrapping upThere are other monetisation methods to go through. Also, pricing is tightly coupled with marketing, so promotions and the way you disclose your prices are relevant subjects too. But I'm feeling like we have covered the basics on this article, and I really hope this works for you as a concise introduction to the topic. Cheers! [link] [comments] |
Need some feedback on pricing for a job/gig based startup Posted: 31 Mar 2018 02:38 PM PDT Hi everyone, I'm looking for some feedback on the pricing structure of a site/app I'm gearing up to launch. Zengigs is a skill resume and project matching platform. Think Thumbtack meets LinkedIn meets Craigslist gigs section. Essentially a place for users to list a number of skills they wish to offer as services in various locations and remotely. As well as a place for users looking to hire to find those people mentioned above. I'm starting with a freemium model for those offering skills as services for hire. With a free profile and expanding skills offered, result priority, discount leads and more features with a premium subscription. However, my main question is how to price the job posting. Which is in its own curated section. I first did the site due to the flaws of Craigslist gigs (I'm a freelancer myself). So much spam and such. However, now gigs are no longer a free section to post in. I still want to charge SOMETHING to try to minimize spam. Any thoughts? Thanks! [link] [comments] |
Indiegogo or another way? Hardware startup incoming. Posted: 31 Mar 2018 08:37 AM PDT Hi all, I need your help as I am a software/research/hardware guy and I have no idea (just a very little) how to start something really cool. Broadly my startup idea: It is a little "toy" which can help Kids, Teenagers and even adults learn programming in a fun way. Needs to be connected to a computer and than it can be used with a web interface to create games/programs. So my big question. Would it be a good idea to create a Indiegogo campaign or there is another way which is better? What can I loose if my campaign won't be successful? (Why not Kickstarter? Because I live in Europe so it is more available without "hacking" the system) There are a prototypes from this toy (10 pieces). I produce the hardware parts by hand and the case of the whole think is printed by a 3D printer which I have at home. The only thing is left is create a good packing but I already started the designing. I already tested this with more than 100 kids and they loved it and looked forward to learn with this again. Only a few kids (<5) were not interested but they did not like programming at all so maybe that was the problem. Edit.: It's not just hardware, it is a hybrid hardware-software startup. [link] [comments] |
Is it risky being on a startups board of directors? Posted: 31 Mar 2018 05:38 AM PDT I'm no longer working with a startup I was a part of last year, I was made one of the directors on the board...although nothing has actually happened..no meetings/decisions, no minutes, nothing really beyond being registered to the company as a board director. Despite that the company was still quite active, and I worked hard. I had a bit of a falling out/disagreement and stopped working at the company. I've still remained on the board though. If that startup was to go downhill and end up in financial debt or the owner was to do something shady(I've seen a few business owners in the past do some stuff I don't quite understand with other company names, shifting IP to those or similar letting the original company fall a part). If anything like that happens am I at risk? What can I do to protect myself? Send an e-mail to the business owner stating I want to be removed from the board? How long do you allow for them to act on that? If something goes wrong after that point, but they've not removed you from the board(I'm presently the only board member beside them now), will I still be at risk despte having requested to be removed earlier? [link] [comments] |
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